Writing your own file uploader is great! It means you have full control over your user scenario. You own the UX, and you don’t have to pull in large clunky third party packages that slow down your site and might
Using Dragula with Aurelia 2 and TypeScript
Learn how to implement Drag and Drop easily in Aurelia 2 with Dragula!
A Productive Aurelia 2 Build Setup
Configuring the ultimate build setup for your new Aurelia 2 projects, making you even more productive!
Using VS Code Tasks to Create Template Files
As I was starting a new Aurelia 2 project, I realized I wanted a quick way to produce files for a new component. On top of creating files, I also want some editing to happen. 🤔 VS Code Tasks to
Responsive Masterpages with Aurelia-UX
Responsive Master-Pages with Aurelia-UX I had so much fun constructing AureliaWeekly.com using Aurelia-UX that I felt I should write one (or several) blogs about it. I had a hard time deciding what to start with, but lately I’ve seen so
Polymer 0.5.4 Released
Polymer versions 0.5.3 and 0.5.4 released Version 0.5.3 had a small dependency bug for Safari, this resulted in the rapid release of 0.5.4 to fix it. Notable changes in the release are some paper-elements redesigned to adhere to the Material
Visual Studio 2015, Web Components & Sass
Visual Studio 2015 & Sass  – Clean styling of Polymer elements Just a few years ago, or even less, if some one would have said “I’m working with a Google framework and a lot of open source plugins – in
Polymer in Visual Studio 2015 – Grunt-Vulcanize
Setting up a Vulcanize Grunt task in Visual Studio 2015 Developing Web Components from the new Visual Studio 2015 is a great experience with the added tooling. One problem with Web Components can be the large number of html-imports a
Rookie mistakes developing Web Components in Polymer
Developing Web Components is both fun as well as frustrating at times. Maybe it’s the fact that I’m so used to coding typed languages (C# & Java) with loads of compiler help, or maybe it’s the fact that debugging web