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Write Your Own File Uploader in Aurelia 2

Write Your Own File Uploader in Aurelia 2

Writing your own file uploader is great! It means you have full control over your user scenario. You own the UX, and you don’t have to pull in large clunky third party packages that slow down your site and might

Andreas October 10, 2020October 11, 2020 Coding 2 Comments Read more

Using Dragula with Aurelia 2 and TypeScript

Using Dragula with Aurelia 2 and TypeScript

Learn how to implement Drag and Drop easily in Aurelia 2 with Dragula!

Andreas September 21, 2020October 11, 2020 Coding No Comments Read more

A Productive Aurelia 2 Build Setup

A Productive Aurelia 2 Build Setup

Configuring the ultimate build setup for your new Aurelia 2 projects, making you even more productive!

Andreas August 9, 2020October 11, 2020 Coding 2 Comments Read more

Using VS Code Tasks to Create Template Files

Using VS Code Tasks to Create Template Files

As I was starting a new Aurelia 2 project, I realized I wanted a quick way to produce files for a new component. On top of creating files, I also want some editing to happen. 🤔 VS Code Tasks to

Andreas August 3, 2020October 11, 2020 Coding 2 Comments Read more

Responsive Masterpages with Aurelia-UX

Responsive Masterpages with Aurelia-UX

Responsive Master-Pages with Aurelia-UX I had so much fun constructing AureliaWeekly.com using Aurelia-UX that I felt I should write one (or several) blogs about it. I had a hard time deciding what to start with, but lately I’ve seen so

Andreas December 5, 2018 Coding 4 Comments Read more

Polymer 0.5.4 Released

Polymer versions 0.5.3 and 0.5.4 released Version 0.5.3 had a small dependency bug for Safari, this resulted in the rapid release of 0.5.4 to fix it. Notable changes in the release are some paper-elements redesigned to adhere to the Material

Andreas January 25, 2015 Coding No Comments Read more

Visual Studio 2015, Web Components & Sass

Visual Studio 2015 & Sass  – Clean styling of Polymer elements Just a few years ago, or even less, if some one would have said “I’m working with a Google framework and a lot of open source plugins – in

Andreas January 19, 2015August 31, 2016 Coding 1 Comment Read more

Polymer in Visual Studio 2015 – Grunt-Vulcanize

Setting up a Vulcanize Grunt task in Visual Studio 2015 Developing Web Components from the new Visual Studio 2015 is a great experience with the added tooling. One problem with Web Components can be the large number of html-imports a

Andreas January 12, 2015August 31, 2016 Coding 2 Comments Read more

Rookie mistakes developing Web Components in Polymer

Developing Web Components is both fun as well as frustrating at times. Maybe it’s the fact that I’m so used to coding typed languages (C# & Java) with loads of compiler help, or maybe it’s the fact that debugging web

Andreas January 6, 2015 Coding 3 Comments Read more

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Recent Posts

  • Write Your Own File Uploader in Aurelia 2
  • Using Dragula with Aurelia 2 and TypeScript
  • A Productive Aurelia 2 Build Setup
  • Using VS Code Tasks to Create Template Files
  • Dynamic Module Imports in Aurelia 2

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